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Last 3 Edits

June 15th, 2017. Added new Focus Determination table.
11th April, 2016. Added list of appropriate Foci, Attributes, info on The Estate.
28th April, 2016. Added more Attributes.

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Over 100 years ago a dimensional rift appeared on Earth and through it came an invading race of various lizard-like humanoids, known collectively as the Saurians. Desperately the human race fought but was on the verge of utter defeat when they resorted to using a nuclear assault to try and close the rift. In doing so they also poisoned the Earth. Fortunately, a lucky few survived on various space stations orbiting Earth. Joining their stations together to create a massive station nicknamed "The Ark", they lived in peace until recently when resources and critical systems began to run out and fail. Desperate times call for desperate measures and "volunteers" were selected to return to Earth's surface and assess it's suitability for those remaining on The Ark to descend back to the planet.

This is a world where much of modern society has been destroyed; cities ruined and little technology survived intact. Prior to the invasion the tech level of humanity was slightly more advanced than current. The alien tech during the invasion was far superior to human technology, with each group or species of Saurian using different energy sources from necrotic, to power crystals to flechette weapons (a technology copied by the humans on The Ark).

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Blighted World Attributes

Level: 2
Laws: Mad Science
Playable Races: Humans, Saurians
Foci: See list below.
Skills: Saurian lore, Saurian language.
Connection to the Strange: Temporary connection open during fall-out storms. The Strange is also beyond the atmosphere. Also a large gate to home recursion of the Saurians (currently inoperative).
Connection to Recursions: Translation gate in the Estate. (There is an inapposite gate in the Blighted World also linked back to the Estate).
Traits: Mad. When a creature is subject to Intellect damage or some form of mind control they have a 50/50 chance of modifying any related roll either 1 step in their favour or 1 step more difficult.

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Foci Appropriate for the Blighted World

If using the Cypher System to play in this setting, the following foci are appropriate. Other foci are possible, with the appropriate story, but the list below represents the most common and mundane foci. Other foci may be appropriate if you were to play a Saurian or have access to their technologies, but the below list assumes that you are an enemy of the Saurians. Of course characters from the Arc will have access to some foci the Grounders would not and vice versa.

Remember, if you do not wish to take your Tier ability, there are other options to replace them in the CSRB p91-94.

Determining Focus Randomly

If you wish to roll your focus randomly, roll a d100 and consult the table below:

d100 Where to get your focus Notes
01-30 General Group Remember to adapt these the the post apocalyptic feel of this recursion.
31-40 Modern Most of these are possible, but several are not very useful in many areas.
41-55 Post Apocalyptic Including all things mutant. Not everyone has mutant powers, but they could manifest in other ways.
56-65 Psionics Mostly represented as mutation, but could also be Saurian tech/experiments or simply advanced minds from the Arc.
66-93 Sci-Fi Saurian technologies are advanced and Saurians count as aliens. The Arc (and possible pockets of life on Earth) are also technologically advanced.
94-97 Master List. You still need to make sure this focus can be explained in the context of Blighted World.
98-00 Strange Specific For those that have translated at least once.
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